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Wrench model. Tris: 1427. Optimized for game engines.
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Inside Godot engine.
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Wrench creation progression from blockout, high poly sculpt, optimized mesh to textured in Substance Painter.
(Removed body of charm due to poly count)
Wrench model. Tris: 1427. Optimized for game engines.
Inside Godot engine.
Wrench creation progression from blockout, high poly sculpt, optimized mesh to textured in Substance Painter.
(Removed body of charm due to poly count)