![](https://cdn.myportfolio.com/b83e3e65-a93e-4cc2-a5ee-db4f0403ca64/e4ce5151-d6d5-4671-b4cc-8e64315149cf_rw_1920.png?h=688b98a5e1cce61fcb26107f7cf2708f)
Wrench model. Tris: 1427. Optimized for game engines.
![](https://cdn.myportfolio.com/b83e3e65-a93e-4cc2-a5ee-db4f0403ca64/6d55db02-2a35-4e32-a599-fa0c2dc65419_rw_1920.png?h=0a04f15fa4b2f91a8e5ecc01f52b0021)
Inside Godot engine.
![](https://cdn.myportfolio.com/b83e3e65-a93e-4cc2-a5ee-db4f0403ca64/445bb5c3-5977-4bcd-9ad5-f71b16fa1919_rw_1920.png?h=e88878fe839bf31363975f234ff538e9)
Wrench creation progression from blockout, high poly sculpt, optimized mesh to textured in Substance Painter.
(Removed body of charm due to poly count)
Wrench model. Tris: 1427. Optimized for game engines.
Inside Godot engine.
Wrench creation progression from blockout, high poly sculpt, optimized mesh to textured in Substance Painter.
(Removed body of charm due to poly count)