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NOVEM is a 2.5D side scroller demo which was made by a team of 7 for my final year of university at Escape Studios.
My main roles were animator and game designer working mainly in Maya creating animations for most of the characters and environment and Unreal Engine, laying out levels, creating blueprints and maintaining the project. 

NOVEM main menu rendered in real time using sequencer in Unreal Engine 4

This is the last level of the demo where the character jumps on top of a Crane (the big robot) and walks through the environment. Character and background animation completed by me. Along with set dressing.

Scout Enemy - Idle
Scout Enemy - Idle
Scout Enemy - Walk
Scout Enemy - Walk
Scout Enemy - Run
Scout Enemy - Run
Scout Enemy - Blendspace
Scout Enemy - Blendspace
Companion - Idle
Companion - Idle
Crane - Idle
Crane - Idle
Crane - Waking Up
Crane - Waking Up
Crane - Walk
Crane - Walk

Full NOVEM demo walkthrough. I worked on many aspects within the engine to achieve the final outcomes you see in game. I worked on UI implementation , telling the user when they are in detective mode and all the menus. Many in game events were completed by me, all running in real time using sequencers and trigger boxes. A custom post process was used to create the wireframe effect when you enter Detective Mode. 

Jimmy was made during my third year of University for my advanced specialism project. He was designed, modeled, UV'd, textured, animated and implemented into Unreal Engine all by me.

Jimmy Crouch Idle, Run Cycle and Standing Idle

Jimmy Walk cycle

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