Wooden box + Goblin model. Optimized for game engines.

Factory assets - Box
Creating game-ready assets for a goblin factory-building game.
Using this concept I can refine my skills in asset creation and learn more about the 3D asset creation pipeline. I am always coming up with new ideas to add to this concept so it is a great exercise that ticks off many boxes within a 3D artist role.
I used Blender for the low-poly block out, high poly, sculpt and rendering. I also used Substance painter for the textures.

Goblin creation progression from idea creations, blockouts, optimized mesh to textured in Substance Painter. 

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