Wooden box + Goblin model. Optimized for game engines.
Factory assets - Box
Creating game-ready assets for a goblin factory-building game.
Using this concept I can refine my skills in asset creation and learn more about the 3D asset creation pipeline. I am always coming up with new ideas to add to this concept so it is a great exercise that ticks off many boxes within a 3D artist role.
I used Blender for the low-poly block out, high poly, sculpt and rendering. I also used Substance painter for the textures.
![](https://cdn.myportfolio.com/b83e3e65-a93e-4cc2-a5ee-db4f0403ca64/648fde0b-1192-4543-a63f-e7b85f15ee7e_rw_1920.png?h=ceca089d71ebc4f57270e69c9928a291)
Goblin creation progression from idea creations, blockouts, optimized mesh to textured in Substance Painter.