Sword model. Tris: 1108. Optimized for game engines.

Online course: 3D assets
Completed the "Stylized Game Art Creation: Blender and Painter" online course by Victor Deno. Refined my skills in the 3D game asset pipeline using Blender to model, sculpt and UV assets.

Also used Substance Painter to texture my assets and then export them to game engines for game developers. Finally setting up scenes with lights to present my assets.

In this course, I created a sword and a hammer using references and gaining feedback from industry professionals.

Sword creation progression from blockout, high poly sculpt, optimized mesh to textured in Substance Painter. 

Hammer model. Tris: 824. Optimized for game engines.

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